Author...: Iambian Zenith (Rodger Weisman)
Date.....: December 20, 2014
Version..: 0.1
Project..: Nyan Cat: NaCaNiS
Platform.: TI-84+CSE
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: WARNING! |
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THE FOLLOWING SERIES OF DOTS MUST FIT ON ONE LINE.
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DO NOT VIEW THIS DOCUMENT USING WORD-WRAP.

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: FOREWARD |
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 This is a game. Of a poptart cat. In space. Nomming stuff.
 Nom the delicious noms.
 Don't nom the yucky vegetables.
 Avoid the vegetables for as long as possible.
 Get the highest score.

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: INSTALLATION |
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Send  NACANIS.8xp to your TI-84 Plus CSE using your favorite link software
(TiLP, Ti-Connect, etc.)

You need a shell to run this game. One such shell is Doors CSE. Download here:
    http://www.ticalc.org/archives/files/fileinfo/456/45670.html

Or find more information here:
    http://dcs.cemetech.net/index.php/Main_Page

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: HOW TO RUN |
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This program runs using a shell. Use it to run the game.

Congrats. You should now be seeing a title screen.
Follow in-game instructions.

______________________
: IN-GAME NAVIGATION |
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currently selected menu option is the one with many colors.
Push [Up] or [Down] to change menu option
Push [2nd] to choose the menu option

All other instructions are in the in-game help:

In game: [up]/[down] moves the Nyan Cat
Main menu: [DEL] resets the high score
Game mode: [DEL] pauses the game
[MODE] quits the game or goes back one menu level

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: NOTES |
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Graphics for most of the nommables or not-nommables are in the
game's help menu. The items that *aren't* found there, however,
are the silver/gold stars and the nyan cat face.

The lolipop, cupcake, berry, and ice cream give 10 points.
The cookie and the cake give 20 points.
The peppermint and the strawberry give 50 points.

The silver star gives 200 points.
The gold star gives 500 points.
The Nyan Cat face gives 1000 points and an extra life.

If there were cherries, it would give 5000 points. Just because.


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: CREDITS |
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Nyan Cat is Nyan Cat.
Programming by Iambian.
Images belong to whoever they belong to.

Special thanks to:
"geekboy"         -- ideas and cow
"unknownln"       -- ideas
"KermM"           -- best admin ever
"merthsoft"       -- for being awesome about it too :P
"MateoConLechuga" -- testing and encouragement. thx yo.
And anyone who I forgot. You know who you are.



___________________
: VERSION HISTORY |
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0.1 : Initial release for Cemetech Contest #13
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0.2 : [+] Actual title screen
      [+] Separate help/about
      [+] Key buffering and debouncing for better key response
      [~] Fixed bottom row lolipop image display bug
      [!] High score doesn't persist unless run from a shell
          with write-back enabled (Such as DoorsCSE)
      [!] Story mode not implemented yet. Boo.
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0.3 : [+] Mercy invincibility if you accidentally ingest veggies
      [+] Added scoring differences in items and extra life powerups
      [+] Difficulty progression in arcade mode is now a thing.
      [+] An actual Game Over sequence.
      [~] Main menu behavior has changed
      [~] UI tweaks: Updated status bar, easier to read overlay messages
      [~] Resets score at start of each game and saves it to hi score.
      [~] Help/About now shows graphics of (non)nommables
      [~] Lives indicator is now grammatically correct
      [!] Story mode still not implemented.   
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0.4 : [+] Story mode implemented, transitions, images, text and data.
      [+] Pause button added and set to [Y=]
      [~] Game no longer runs without a shell due to large program size
      [~] Collision detection changed: Cat hitbox further inside cat
      [~] Key interrupt tweaked, hopefully for better response
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